Productions are all about assembling the work of other people to fit a Structure. Using this demo version of a Godot Platformer Game is no exception. Under the MIT License, I can use it commercially for my Game as long as I include the MIT License with it. There are things I need to change, and I can also legally do that as if it were my property. I need custom Spritesheets and Tilesets based on my existing drawings. I'll use those to reskin the platformer game into my version, and that will be the basis from which I'll grow the design to my earlier specifications. I have been too hard on myself, thinking I was awful for not being able to code World of Warcraft in Binary Code! This is what my Studies are FOR. These little moments of insight that make everything come together.
If I can't get the vision of what is in my head on paper, all I need are the influences that assembled to cause that vision, and I can have such a vision cheaply commissioned as a component of a larger work. With this method, I get to shop around for the kind of art I would never even imagine but can be combined to amplify my vision for practical purposes. After all, everything in my Imagination is simply a combination of things I've taken in from Life, including all the Media I've consumed stored in my Subconscious, and Life Experience stored in the same place. Once I break down what those influences were, I can find someone to build what I imagine in better ways than I could imagine it!
Even the clever way I connect things together is a mix of Deductive Reasoning and all of those Influences influencing each other and how they connect to each other. The pattern of a scene from an Al Pacino Movie combined with the flavor of a Gyro I had once may structure how I move my pencil when drawing a face or a weird cyborg creature. My Creativity is the Exponential Compounding of everything I've experienced back in on itself in a soup of Living Chaos. But, I can backtrack and DEFINE how those combinations happened, and in what way.