The Drift Empire, or simply called “The Drift” is codified with a Symbol comprised of a Circle with two internal perpendicular lines with an attached dot.
All Citizens of The Drift are Transhumanist, in that they are Technologists, Scientific Thinkers, Critical Thinkers, and seek the constant development and optimization of their Technological Empire.
Life is improved through Automation, and that includes the Human as a Machine that is vitally connected to their Environment, which is also a Machine comprised of a Collection of Smaller Machines. The Human and their Environment, then, are a Game Engine as a Modular and Autonomous Component of the Larger Machine of Reality.
The Drift wear the Sigil of “Claw of Turok” which is the aforementioned Symbol of The Drift Empire. This identifies them as Drift Citizens. All other Identification is known in the Abstract, through Information Networks, which provide all relevant Data and Information to all other Drift who may converse with another Drift. This includes Age, Sex, Religion, Education, Sexual Preference, Vocational Record, Medical Record, Relationship Status, and all other Data Points that may be inquired upon. This transfer of Informational Identity is Heavily Encrypted as a Token Social Transfer between those who engage in Socialization through Work and Play.
The Level of Access to such Information and Data is based on a Social Equity Score that rises and falls with the Emotions of the Human in relation to other Humans. Trust is a Score that is improved through Positive Social Experience and reduced by Negative Social Experience. When these Scores reach Zero, the Human in Question can no longer identify you in any way, and no longer functions in your Actionable Environment. This System is Enforced by a Automated Government that Regulates Optimized Healthy Socialization in Work and Play between all Drift Citizens.
Emotions are read and interpreted by Brain Control Interface Devices and Machine Learning Agents to Qualify and Quantify the Feelings and Thoughts of a given Human living as a Drift Citizen to determine all Scores in Real Time for functional use within the Socialization System.
Who are you? What are you? Who are your Friends? Who are your Rivals? What do you know? What can you do? What do you like and dislike? Where is your Joy? These things are Qualified and Quantified by the Socialization System, and Tasks are assigned based on Automated Machine Learning Psychological Evaluation to give Specific Work and Play Experiences to those who would most Benefit from them, and would produce the most Productive Good for The Drift.
Everyone is valued for exactly who they are and what they can do. Nobody is left out. All have a function within the Machine of the Drift Empire.
The Maslow Hierarchy of Needs is incorporated into this System to achieve, for all Drift, an Optimized Life in all available years from Birth to Death.