Horizon has Triangle Design Motif. Those are the House Matrons.
Redkey, Trocka, and Earthstone, and Jur have a Square Design Motif. Those are the House Patrons.
Tarko has a Circle Design Motif.
Trug has a Square Design Motif.
Turch has a Triangle Design Motif.
Turok has a Triangle Design Motif.
These are the Rhygear Brothers.
Mathias has a Triangle Motif.
Razus has a Square Motif.
Windchime has a Circle Motif.
These are the Mindblade Siblings.
House Ei has one Child.
Wind has a Triangle Motif.
House Razorblade has one Child.
Nightraven has a Square Motif.
This is a Square Motif.
This is a Circle Motif.
This is a Triangle Motif.
Characters are defined by their Silhouette.
Reference:
https://www.reddit.com/r/ArtCrit/comments/etdbz9/some_concepts_for_a_character_design_im_doing_for/
One rule I would implement is, when I have a set number of shapes for a character, I do not increase or decrease the number of shapes for that character. I simply resize the shapes as individual Layers for the purposes of showing different perspectives on the Character, and different Poses.
There is also Clothing Design to consider. Making everything skin-tight like it was painted on is just lazy. There should be a consistent design for Clothing too.