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Mindblade16
Loporian Industries is Fantasy Industrialized. Collaboration and Automation create Fantasy Worlds.

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Posted by Mindblade16 - December 15th, 2021


1.      Convert Story into Screenplay

2.      Convert Screenplay into Comic

3.      Convert Comic into Animation

4.      Convert Animation into Game

5.      Convert Game, Animation, and Comic into Social Media Brand

6.      Convert Social Media Brand into Print, DVD/Blu-ray, and Xbox/PlayStation Distribution Mediums


https://metaversity.quora.com/


AI Generated Text from these points:


Story is the creative function of a storyteller, the flow of events and dialogue into fiction.


Screenplays are written by screenwriters.


The story is broken into the Three Act Structure, so StoryWriters always start by creating their Script using The Three Act Structure as the backbone.


They then expand the outline into a 60 page screenplay or a 150 page script.


2. Convert Screenplay into Comic


Dialogue and setting is where story meetings are usually held.


Since they’re an activity people get engaged and excited about, story meetings and animation story meetings usually look more like improvisational theatre than writing meetings.


Story meetings are made up of non-producers and non-scriptwriters. People are asked to improvise in the room, but they only get feedback if they improvise well.


People do a lot of research and script mapping before story meetings, but they don’t necessarily know what all the characters look like or how all the scenes connect, so they’re not writing a comic or trying to improvise anything.


StoryWriters usually give out a quick outline of the story and let the animators and voice actors add to it.


Animation StoryWriters start from a blank page and start writing dialogue. They research characters, setting, and the film's theme before writing any dialogue.


3. Convert Comic into Animation


StoryWriters usually sit down and give themselves permission to start writing a comic. Most of them have no idea what they’re writing.


Scriptwriters don’t tend to do this.


StoryWriters need to create a general sense of the theme for the comic, set the tone, get the characters’ voice right and then begin to write dialogue.


Animation StoryWriters, on the other hand, are more focused on working out the plot. They come up with the concept and world but don’t spend much time thinking about the characters or story, so they usually can get a draft of a comic out in a week.


The main difference between comics and animation is that animation is usually much longer and includes more animation.


4. Convert Animation into Game


Game Writing is a much more deliberate process than comics or animation. It’s the final part of the process.


StoryWriters usually spend a lot of time preparing the game to be made. They do research on current games and get ideas about making it.


Game Writers usually start with a 2 page document which outlines the core of the game: the rules, the setting, the plot, and the characters.


They then spend time coming up with a basic set of the characters.


Some people create detailed character sheets for each character, while others play a lot with the characters before they settle on an agreement.


Once the characters are ready, they turn to the storyline.


5. Convert Game into Social Media Brand


StoryWriters create brands from scratch, while game writers make brands from existing games.


Brand creation often involves heavy storytelling and dramatic elements, as well as marketing hooks.


StoryWriters usually have a team of writers to help them shape their brand. They focus on creating interesting stories and have to be extremely detailed and thorough about their worlds.


One common trend in the video game world is the genre-blurring approach.


For example, movie studio executives tend to have very similar taste in movies and TV shows, which is why you sometimes see similar movies made by the same company.


On the other hand, it’s common to see video game companies creating both video games and films.


For example, Legendary Pictures, a division of Legendary Games, produced Warcraft and Kung Fu Panda and is currently working on the sequel to Pacific Rim.


Because of this, it’s a very common practice for video game companies to hire story writers to help shape their brand.


6. Convert Film into Live Events


At the end of the process, storywriters are usually not on-set to see their films. But


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Posted by Mindblade16 - November 26th, 2021


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Posted by Mindblade16 - November 8th, 2021



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Posted by Mindblade16 - October 31st, 2021


"Intellectual Fascism tends to hide behind a collective culture of Clinical, Academic, and Vocational Professionalism. Whole books have been written to circumvent the accusations of Intellectual Fascism to prove that Excuses are Reasons. In this manner, the Cult of Experts can hack Logic, Politics, and Media to get away with anything, and are truly above the Law." -Coin


Coin as a Time Travelling Wizard is the aspect of myself that sees the Game of the World for what it is and works against it. She is like "The Doctor" from Doctor Who, and has her own Time-Travelling Spaceship.


The Wizard Cabal consists of Orbius, Jinn-Lir, and Coin on the Good Side, and The Huntress, Wonn-Lir, and Typhus on the Evil Side. The Huntress is the rival of Orbius. Wonn-Lir is the rival of Jinn-Lir, and Typhus is the rival of Coin.


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Posted by Mindblade16 - October 31st, 2021


A friend of mine questioned whether an Orb was superior to a Circle, in that Orbius was superior to Circle Oaennar. Instead of seeing a 2d Circle as inferior to a 3d Orb, the dynamic of Circle Oaennar is based on the Balanced Arrangement of all Characters and Forces in the 4 Empires based on The Principles of Design, and Orbius is defined through the Orb, which is a Magic Tool of the Fractal of Imagination within Imagination, ad infinitum. Orb Magic is the Narrative Device I want to use to link the Context of my Fictional Story to our Real World. The Metaverse is now redesigned into the Internet of the 4 Empires called "DD" or Drift Drive, as previously cited: https://mindblade16.newgrounds.com/news/post/1095797 . This redefinition of my use of the term "Metaverse" therefore aligns with the Popular Definition of the term and eliminates that specific bit of confusion. It is not "The Metaverse", but "A Metaverse." This leaves me with a problem. I just started calling my setting "The 4 Empires(5 if you count the Legendary 5th Empire of Rezda Locke-nor(reference: 'Heavy Metal' lock-nar)" and I started referring to the transplanted characters as a whole, in dealing with the Virgonian Empire they landed in, as "The Children of the Lost Metaverse." (facepalm) I feel like I fucked up somewhere.


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Posted by Mindblade16 - October 29th, 2021


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Hi. I was wanting to start a Weekly Twitch Stream, and I’m gathering people who may be interested in attending. 


You are invited, but I need to figure out the best time by asking for times that would be convenient for my fans. 


Would you like to attend my Weekly Twitch Stream, and if so, what Time are you available to attend?


https://www.eventbrite.com/e/matts-lair-metaversity-weekly-twitch-stream-tickets-201873839087



Posted by Mindblade16 - August 10th, 2021


There is a Maid System in each Imperial Palace of the Metaverse.


Loporian Empire: 


Motto: “Unified Cleaning, Maid to be Beautiful.”


Karetoretos Empire:


Motto: “Powerful Cleaning, Maid to be Effective.”


Drift Empire:


Motto: “Industrialized Cleaning, Maid to be Functional.”


New Akashmiran Empire:


Motto: ”Natural Cleaning, Maid to be Magical.”


The Maid System has a Head Noble Maid governing Noble Maids. 


The Noble Maids are dressed in Maid Noble Dress Uniforms with a Color Palette uniform with their Empire’s Royal Color Palette. 


The Head Noble Maid has a Color Palette of the Empire in direct opposition to her Empire. 


The Noble Maids Manage a Team of Maids who are dressed not in Dress Uniforms but cleaning jumpsuits. 


The Noble Maids manage the Cleaning of their Imperial Palace, and also each governs the Maid Systems of the 4 Planets of their Empire. Cities and Towns must be kept clean and sanitary, as well as Infrastructure Cleanliness. Roads and Vehicles will be kept tidy as a massive undertaking of organized labor. 



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Posted by Mindblade16 - August 9th, 2021


A Character Design is the first thing that is needed in Animation. A Character Design is built with just Lineart, and good Lineart is Smooth and Clean. The reason for this is Coloring of the Character. Rough Lines are harder to color between because the rough parts end up showing ugly coloring mistakes when applying computer coloring with the fill bucket or gradient tool. Trying to fix those mistakes is hard work that takes a lot of time. It is best to avoid such a thing by having Smooth and Clean Lineart. 


Another thing you need is a well-designed head and body. There are Design Rules to building these, and you add additional rules to add to the Character Design. As long as you follow the Design Rules for your Specific Character, you will be able to draw a Recognizable Character in any Pose, Perspective, or Emotional State. 


Then, you need a Turnaround Animation to show your Character standing up, not just facing forward, but facing each Degree out of 360 Degrees, with each Frame of Animation being one of those Degrees. That’s how a Character turns around. In a Tool like Blender, you need two Images to form a 3D Version of that Image: The Forward Facing Character, and the Side Facing Character. These 2D Images are placed Perpendicular to each other in 3D Drawing Space to construct the 3D Image with the two Images as Guides. 


Once you have a 3D Model, you don’t need to repeat this process for different poses and perspectives because you can play with this Doll in Blender by arranging the Doll in any pose or perspective you want, exporting the pose as a 2D Image of a 3D Character. If you don’t want the offputting 3D Effect seen in bad CGI Movies, erase the 3D Shading and recolor with Flat Colors inside the Outline. Again, this Lineart must be Smooth and Clean for Proper Computer Coloring.


If all of this work is done, you should have a file folder full of files that represent your Character in different Poses, Perspectives, and Facial Expressions. Now you can place your Character in your Setting for the purposes of Animated Storytelling.


You need to do this work for each Character Design. There are similar rules for Setting Design, for Indoor and Outdoor Settings. 


At this point, you need to write a Script, which is also Designed. There is Narration, Action, and Dialogue. There are also rules of English Composition, like Beginning, Middle, and End. 


With a Script, you have the Material you need to base a Storyboard on, which is a sloppy expression of panels that show the flow of the story and the main actions they are built from. You don’t need clean lines here. You already have your clean lines in your Character Design Folder.


From a Storyboard, you can build your Keyframes, which are all the points of Action in the Animation.


Once you have the Keyframes, you make the In-betweens, which is the actual work of Animation. Please do not use Computer-aided tweens for this. In-betweens require the Character of Hand-Drawings to be High Quality. Computer-aided tweens are overused in Animation in order to cut corners and save Money to produce Smooth Animation.


Even at this stage, with the Animation completely finished, it is still just Lineart. Well Animated Lineart, yes, but still just Lineart. Next, you need Flat Computer Coloring of each Frame of Animation. Your Character Design includes a Chosen Limited Color Palette that will be the only colors you use for coloring your Characters with Flat Colors. Shadow and Light in the Environment will naturally have an effect on these colors, and those Color Changes are also consistent with those Environments. Both the Flat Colors and the changes to those Colors are generated by Color Palette Software.


After the Basic and Advanced Colors are applied to each Frame of Animation, then you add Background Music and Voice Acting Files to the Animation with Video Editing Software.


This is now an Episode of your Cartoon. There should be a Title Screen to identify the Cartoon, and a Credit Roll to give credit by name to everyone who contributed work to the construction of the Cartoon. 



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Posted by Mindblade16 - June 3rd, 2021


I just got published on Amazon Kindle.


Get yourself a copy.


https://www.amazon.com/dp/B096HKW4ZN


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Posted by Mindblade16 - April 6th, 2021


I seem to be on the pattern of character design by progressive layers on all characters simultaneously. That way they are all balanced in context of each other in symmetry. My first thought was to make this Layer about Family Definition, but I think I've already thoroughly done that. The four families here are represented by Archetypes.


Mindblade = Light/Ethics


Razorblade = Darkness/Pragmatism


Ei = Magic/Environmentalism


Rhygear = Man/Civilization


These are Philosophies that counter each other in Politics, but they also give a Color Palette to each House.


Razorblade = iu_273239_5263151.jpg


Mindblade = iu_273240_5263151.jpg


Ei = iu_273241_5263151.jpg


Rhygear = iu_273242_5263151.jpg


To be more clear: https://www.youtube.com/watch?v=p1LDAn7AM70


Using a Color Palette for a House means that all Characters in that Family are Monochromatic to that Color Palette, even though they may have different Shape Motifs. But, it also means that there is Consistency in Design because now all the Characters have exact Color Values and Exact Shape Motifs. Progress!


Another rule I want to install is Skin Color. Human Skin has a Limited Color Palette by variation in Melanin, and will not be connected to a given Family's Color Palette. Hair can be dyed, so Hair is included in the Family Color Palette.


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