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Mindblade16
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Mindblade16's News

Posted by Mindblade16 - August 10th, 2021


There is a Maid System in each Imperial Palace of the Metaverse.


Loporian Empire: 


Motto: “Unified Cleaning, Maid to be Beautiful.”


Karetoretos Empire:


Motto: “Powerful Cleaning, Maid to be Effective.”


Drift Empire:


Motto: “Industrialized Cleaning, Maid to be Functional.”


New Akashmiran Empire:


Motto: ”Natural Cleaning, Maid to be Magical.”


The Maid System has a Head Noble Maid governing Noble Maids. 


The Noble Maids are dressed in Maid Noble Dress Uniforms with a Color Palette uniform with their Empire’s Royal Color Palette. 


The Head Noble Maid has a Color Palette of the Empire in direct opposition to her Empire. 


The Noble Maids Manage a Team of Maids who are dressed not in Dress Uniforms but cleaning jumpsuits. 


The Noble Maids manage the Cleaning of their Imperial Palace, and also each governs the Maid Systems of the 4 Planets of their Empire. Cities and Towns must be kept clean and sanitary, as well as Infrastructure Cleanliness. Roads and Vehicles will be kept tidy as a massive undertaking of organized labor. 



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Posted by Mindblade16 - August 9th, 2021


A Character Design is the first thing that is needed in Animation. A Character Design is built with just Lineart, and good Lineart is Smooth and Clean. The reason for this is Coloring of the Character. Rough Lines are harder to color between because the rough parts end up showing ugly coloring mistakes when applying computer coloring with the fill bucket or gradient tool. Trying to fix those mistakes is hard work that takes a lot of time. It is best to avoid such a thing by having Smooth and Clean Lineart. 


Another thing you need is a well-designed head and body. There are Design Rules to building these, and you add additional rules to add to the Character Design. As long as you follow the Design Rules for your Specific Character, you will be able to draw a Recognizable Character in any Pose, Perspective, or Emotional State. 


Then, you need a Turnaround Animation to show your Character standing up, not just facing forward, but facing each Degree out of 360 Degrees, with each Frame of Animation being one of those Degrees. That’s how a Character turns around. In a Tool like Blender, you need two Images to form a 3D Version of that Image: The Forward Facing Character, and the Side Facing Character. These 2D Images are placed Perpendicular to each other in 3D Drawing Space to construct the 3D Image with the two Images as Guides. 


Once you have a 3D Model, you don’t need to repeat this process for different poses and perspectives because you can play with this Doll in Blender by arranging the Doll in any pose or perspective you want, exporting the pose as a 2D Image of a 3D Character. If you don’t want the offputting 3D Effect seen in bad CGI Movies, erase the 3D Shading and recolor with Flat Colors inside the Outline. Again, this Lineart must be Smooth and Clean for Proper Computer Coloring.


If all of this work is done, you should have a file folder full of files that represent your Character in different Poses, Perspectives, and Facial Expressions. Now you can place your Character in your Setting for the purposes of Animated Storytelling.


You need to do this work for each Character Design. There are similar rules for Setting Design, for Indoor and Outdoor Settings. 


At this point, you need to write a Script, which is also Designed. There is Narration, Action, and Dialogue. There are also rules of English Composition, like Beginning, Middle, and End. 


With a Script, you have the Material you need to base a Storyboard on, which is a sloppy expression of panels that show the flow of the story and the main actions they are built from. You don’t need clean lines here. You already have your clean lines in your Character Design Folder.


From a Storyboard, you can build your Keyframes, which are all the points of Action in the Animation.


Once you have the Keyframes, you make the In-betweens, which is the actual work of Animation. Please do not use Computer-aided tweens for this. In-betweens require the Character of Hand-Drawings to be High Quality. Computer-aided tweens are overused in Animation in order to cut corners and save Money to produce Smooth Animation.


Even at this stage, with the Animation completely finished, it is still just Lineart. Well Animated Lineart, yes, but still just Lineart. Next, you need Flat Computer Coloring of each Frame of Animation. Your Character Design includes a Chosen Limited Color Palette that will be the only colors you use for coloring your Characters with Flat Colors. Shadow and Light in the Environment will naturally have an effect on these colors, and those Color Changes are also consistent with those Environments. Both the Flat Colors and the changes to those Colors are generated by Color Palette Software.


After the Basic and Advanced Colors are applied to each Frame of Animation, then you add Background Music and Voice Acting Files to the Animation with Video Editing Software.


This is now an Episode of your Cartoon. There should be a Title Screen to identify the Cartoon, and a Credit Roll to give credit by name to everyone who contributed work to the construction of the Cartoon. 



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2

Posted by Mindblade16 - June 3rd, 2021


I just got published on Amazon Kindle.


Get yourself a copy.


https://www.amazon.com/dp/B096HKW4ZN


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1

Posted by Mindblade16 - April 6th, 2021


I seem to be on the pattern of character design by progressive layers on all characters simultaneously. That way they are all balanced in context of each other in symmetry. My first thought was to make this Layer about Family Definition, but I think I've already thoroughly done that. The four families here are represented by Archetypes.


Mindblade = Light/Ethics


Razorblade = Darkness/Pragmatism


Ei = Magic/Environmentalism


Rhygear = Man/Civilization


These are Philosophies that counter each other in Politics, but they also give a Color Palette to each House.


Razorblade = iu_273239_5263151.jpg


Mindblade = iu_273240_5263151.jpg


Ei = iu_273241_5263151.jpg


Rhygear = iu_273242_5263151.jpg


To be more clear: https://www.youtube.com/watch?v=p1LDAn7AM70


Using a Color Palette for a House means that all Characters in that Family are Monochromatic to that Color Palette, even though they may have different Shape Motifs. But, it also means that there is Consistency in Design because now all the Characters have exact Color Values and Exact Shape Motifs. Progress!


Another rule I want to install is Skin Color. Human Skin has a Limited Color Palette by variation in Melanin, and will not be connected to a given Family's Color Palette. Hair can be dyed, so Hair is included in the Family Color Palette.


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Posted by Mindblade16 - April 5th, 2021


Horizon has Triangle Design Motif. Those are the House Matrons.


Redkey, Trocka, and Earthstone, and Jur have a Square Design Motif. Those are the House Patrons. 


Tarko has a Circle Design Motif.


Trug has a Square Design Motif.


Turch has a Triangle Design Motif.


Turok has a Triangle Design Motif.


These are the Rhygear Brothers.


Mathias has a Triangle Motif.


Razus has a Square Motif.


Windchime has a Circle Motif.


These are the Mindblade Siblings.


House Ei has one Child.


Wind has a Triangle Motif.


House Razorblade has one Child. 


Nightraven has a Square Motif.


This is a Square Motif.


iu_273195_5263151.png


This is a Circle Motif.


iu_273196_5263151.jpg


This is a Triangle Motif.


iu_273197_5263151.jpg


Characters are defined by their Silhouette.


Reference:


https://www.reddit.com/r/ArtCrit/comments/etdbz9/some_concepts_for_a_character_design_im_doing_for/


One rule I would implement is, when I have a set number of shapes for a character, I do not increase or decrease the number of shapes for that character. I simply resize the shapes as individual Layers for the purposes of showing different perspectives on the Character, and different Poses.


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There is also Clothing Design to consider. Making everything skin-tight like it was painted on is just lazy. There should be a consistent design for Clothing too.



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Posted by Mindblade16 - March 30th, 2021


New changes to my Story!

There are 8 Chapters in "Cerrus: A Legend of Wind"

There are 4 Parts to the Book, dividing the 8 Chapters into 2 per part.

Light, the first focus, makes the Subject of those first 2 Chapters an Exposition of House Mindblade.

The Parts are Light, Darkness, Creativity, and Logic.

So, the Subjects, which each contain 2 Chapters, are:

House Mindblade

House Razorblade

House Ei

House Rhygear

A Hero's Journey in 17 Parts is structured within each Chapter, so each Part gets 2 Story Arcs for it's House.

There is also a Main Story Arc which is Structured as The Harmon Circle among the 8 Chapters.

So, there are 8 Progressive Sub-Plots under a Main Plot.

I will build a Beautiful Pattern.


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Posted by Mindblade16 - March 16th, 2021


New changes to my Story!


This involves the Cerrus Arc.


Child Turok Rhygear has 3 Brothers: Turch, Trug, and Tarko.


He also has a Father named Trocka, and a Mother named Tarcia.


I'm making a change to House Razorblade. Since the 4 Metaversal Empires were based on 4 Ancient Cerrus Nations,


then I'm changing House Razorblade into a Cerrus Family instead of a mock surname Razus created because he was


angry for being banished.


Razus's Wife in the Metaverse is Nightraven Razorblade, who is the Child Nightraven Razorblade on Cerrus.


So, after being banished, Razus ends up marrying Adult Nightraven in the Metaverse, and taking her surname, making


him Razus Razorblade.


Child Nightraven Razorblade has a Father named Redkey, and a Mother named Bloodwraith.


House Mindblade now has a Mother named Firestone to compliment the existing Father "Earthstone".


Windchime Mindblade is no longer based on Holly, and Firestone is not based on my mom. My mom's old character was


originally "Flamewing", but I'm not basing these characters on family members anymore. Flamewing is reformatted into


Firestone.


House Ei is the only Family in the Cerrus Arc that does not have a connection to a corresponding Ancient Nation. New


Akashmiran starts out as Wind Walker destroying an existing Fascist Empire and building her own Empire in it's place.


The connection to the Old Cerrus Magic Empire is something influenced by the Wizard Orbius after New Akashmiran is


established for a while.


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Posted by Mindblade16 - February 22nd, 2021


The Drift Empire, or simply called “The Drift” is codified with a Symbol comprised of a Circle with two internal perpendicular lines with an attached dot.

All Citizens of The Drift are Transhumanist, in that they are Technologists, Scientific Thinkers, Critical Thinkers, and seek the constant development and optimization of their Technological Empire.

Life is improved through Automation, and that includes the Human as a Machine that is vitally connected to their Environment, which is also a Machine comprised of a Collection of Smaller Machines. The Human and their Environment, then, are a Game Engine as a Modular and Autonomous Component of the Larger Machine of Reality.

The Drift wear the Sigil of “Claw of Turok” which is the aforementioned Symbol of The Drift Empire. This identifies them as Drift Citizens. All other Identification is known in the Abstract, through Information Networks, which provide all relevant Data and Information to all other Drift who may converse with another Drift. This includes Age, Sex, Religion, Education, Sexual Preference, Vocational Record, Medical Record, Relationship Status, and all other Data Points that may be inquired upon. This transfer of Informational Identity is Heavily Encrypted as a Token Social Transfer between those who engage in Socialization through Work and Play.

The Level of Access to such Information and Data is based on a Social Equity Score that rises and falls with the Emotions of the Human in relation to other Humans. Trust is a Score that is improved through Positive Social Experience and reduced by Negative Social Experience. When these Scores reach Zero, the Human in Question can no longer identify you in any way, and no longer functions in your Actionable Environment. This System is Enforced by a Automated Government that Regulates Optimized Healthy Socialization in Work and Play between all Drift Citizens.

Emotions are read and interpreted by Brain Control Interface Devices and Machine Learning Agents to Qualify and Quantify the Feelings and Thoughts of a given Human living as a Drift Citizen to determine all Scores in Real Time for functional use within the Socialization System.

Who are you? What are you? Who are your Friends? Who are your Rivals? What do you know? What can you do? What do you like and dislike? Where is your Joy? These things are Qualified and Quantified by the Socialization System, and Tasks are assigned based on Automated Machine Learning Psychological Evaluation to give Specific Work and Play Experiences to those who would most Benefit from them, and would produce the most Productive Good for The Drift.

Everyone is valued for exactly who they are and what they can do. Nobody is left out. All have a function within the Machine of the Drift Empire.

The Maslow Hierarchy of Needs is incorporated into this System to achieve, for all Drift, an Optimized Life in all available years from Birth to Death.


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Posted by Mindblade16 - December 9th, 2020


Let's talk about Mathias Mindblade. On Cerrus, we establish him as a boy from a noble family, and what that nobility

means. We also establish his relationships with his family and friends, as well as the dynamics between these

characters.

When he migrates to the Metaverse, he is taken under the wing of Orbius and his small army of Rebels to fight against

his brother's Empire of Koretoretos.

At this time, Koretoretos is one of two Cerran Empires in the Metaverse. Old Akashmiran was Native Metaverse(non-

Cerran), as well as Old Drift, which was taken over by House Rhygear as a part of the Cerran Colonization of the

Metaverse(Less violent and more of a cultural shift).

Wind Walker took over Akashmiran by Force. Turok took over the Drift by using Ideas.

Mathias should be establishing his Empire with Ideas as well. Razus is not doing wrong by his people. His Empire is

flourishing.

What is the rebellion based on? What are the good and bad reasons to found the Empire of Loporia in the first place?

What is Orbius thinking? Things need to have valid reasons.

"He's the Bad Guy!" is not a logical explanation.

Razus was kicked out of the family for something that wasn't his fault, so he started a new family somewhere else. Then, Mathias comes over and starts messing with his family and business. Razus has a reason to be angry, and Mathias is not in the right here.

Mathias is the Golden Child, and Razus is the Black Sheep.

Black Sheep aren't allowed to have nice things, apparently.

So, Wind Walker ended up hating Mathias because of his high and mighty attitude as well. She adored him growing up,

but she was forced to rethink her feelings when she saw him ruling an "Empire of Light". She escaped Loporia. Mathias was tyrannical.

Turok never had a problem with House Mindblade on Cerrus, but decided to attack both Koretoretos and Loporia for

some reason.

You don't start an Invasion over a Magic Flute. More likely, he had built up his Military and Population to the point wheretaking over two Empires seemed like a logical next step. The side with superior numbers decides when a war begins.

Turok is doing extremely well for himself, but Old Akashmiran is still too much of a threat. Loporia and Koretoretos are

not.

The Main Difference between Koretoretos and Drift seems to be Natural vs Forced Racial Diversity. Wind Walker took

over a Fascist Empire by Force and made it into a Healthy Society. Mathias was a Golden Child who became an Elitist

Tyrant, which leads me to believe he might become a Fascist. Loporia promotes Creation, Peace, Love, and Lifeblood,

but why and how?


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Posted by Mindblade16 - November 27th, 2020


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